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    <description>Christina's Blog Posts</description>
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      <title>Which Virtual World Will Rule 1 Year From Now? </title>
      <description>&lt;p&gt;Millions of users log on to virtual worlds, such as the highly sophisticated and popular Second Life and the user-friendly Lively every day, positioning virtual worlds to become the future of internet browsing.&lt;/p&gt;


	&lt;p&gt;&lt;img src="http://s3.amazonaws.com:/memebox/uploads/1578/VWs_280.jpg" alt="" /&gt;
A recent Rezzable &lt;a target="_blank" href="http://rezzable.com/poll/which-virtual-world-platforms-will-have-most-active-users-over-18yrs-old-june-2009#comments"&gt;poll&lt;/a&gt; asking &#8220;Which virtual world will rule one year from now?&#8221; concluded with an overwhelming vote for the already popular &lt;a target="_blank" href="http://www.secondlife.com"&gt;Second Life&lt;/a&gt;, while Google&amp;#8217;s new platform &lt;a target="_blank" href="http://www.lively.com/html/landing.html"&gt;Lively&lt;/a&gt; came in a distant second; other platforms barely made the chart.&lt;/p&gt;


	&lt;p&gt;Second Life is the most developed platform right now, with almost 15 million total residents.  By far the most stable and capable of the flock, SL has become a meeting place for many adults, especially appealing to gamers, artists, and entrepreneurs.&lt;/p&gt;


	&lt;p&gt;According to self-reported &lt;a target="_blank" href="http://secondlife.reuters.com/stories/2007/02/09/europe-takes-lead-in-second-life-users/"&gt;data,&lt;/a&gt; Second Life users are primarily male, with an average age of 33. Features of SL that set it apart from other Virtual Worlds include sophisticated avatar customization, the ability purchase land, and a large and thriving economy. Linden dollars allow users to create, market, and sell virtual products and services, a feature similar to that of World of Warcraft &#8211; which has kept WoW users shelling out the big bucks for years. There are currently over L$ 5 billion in supply, with an exchange rate of approximately L$ 250 to the US Dollar. &lt;br /&gt;&lt;/p&gt;


	&lt;p&gt;User generated content (UGC) is probably the most important feature keeping SL at the top of the list.  The Second Life platform allows for creative users to design an infinite variety of content (i.e. objects, clothing, buildings, real life recreations, virtual businesses, etc.). &lt;br /&gt;&lt;/p&gt;&lt;br /&gt;Category: Social Media&lt;br /&gt;Year: 2009&lt;br /&gt;Tags: virtualworld, secondlife, lively, vivaty</description>
      <dc:creator>Christina</dc:creator>
      <pubDate>Thu, 04 Sep 2008 18:08:05 +0000</pubDate>
      <link>http://theenergyroadmap.com/futureblogger/show/846-which-virtual-world-will-rule-1-year-from-now-</link>
      <guid>http://theenergyroadmap.com/futureblogger/show/846</guid>
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