virtualworlds
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(http://www.raphkoster.com)
- scanned by: Alvis Brigis
about 1 year ago
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As reported by many sites, Linden Lab is going to move all adult content to its own continent.
Access to the new continent will be gated by real world age verification — credit card, ID, that sort of thing. The challenge, of course, is rating t...
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8
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Tags
virtualworlds, secondlife, sl, philiprosedale, rosedale
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(http://www.memebox.com)
- posted by: Garry Golden
about 1 year ago
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The day when anyone can create a stunning 3D Augmented Reality simulation is getting closer. Last month, General Electric's innovative AR media campaign to promote its 'Smart Grid' platform helped to push Augmented Reality out into the masse...
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9
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Type: Media |
Also: Culture, Gadgets |
Tags
design, 3d, metaverse, virtualworlds, virtualreality, augmented, interface
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(http://googleblog.blogspot.com)
- scanned by: Andriod
about 1 year ago
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The official announcement is in Google's minimal entry to virtual worlds will be terminated by the end of the year. Many in the virtual worlds community had expected the google virtual world to be a game changer, but it was poorly adopted after l...
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(http://gigaom.com)
- scanned by: Mielle Sullivan
about 1 year ago
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The real-world economy may be teetering on the brink, but investment in virtual worlds is chugging along at a fairly strong clip. Austin-based Virtual Worlds Management calculates the total at $148.5 million this quarter
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9
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Tags
gaming, virtualworlds, metaverse, investing, economy
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(http://foo.secondlifeherald.com)
- scanned by: rasberry
about 1 year ago
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This weekend, the Second Life Herald learned that the Internal Revenue Serivce has ruled the greeters employed by the Electric Sheep Company for the CSI:NY metaverse/television cross promotional event are ESC employees rather than contractors. The...
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9
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Type: News |
Also: Metaverse |
Tags
electricsheepcompany, esheep, electricsheep, virtualworlds, metaverse, irs, economy, taxes, internalrevenueservice, federaltax
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(http://www.scifi.com)
- scanned by: Joe Meme
about 1 year ago
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Virtual worlds, massive data collection and sophisticated sensors are going to define the world of the future, IBM researchers told SCI FI Wire during a brainstorming session with University of Southern California film students.
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13
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ibm, usc, sensors, aging, longevit, virtualworlds, avatars, smartpeople
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(http://www.memebox.com)
- posted by: Marisa Vitols
about 1 year ago
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The following is a summary of the key moments that
transpired during the U.S. House Subcommittee on Telecommunications
and the Internet hearing on Virtual Worlds held April 1, 2008. This
marked the first ever simulcast of a Congressional hearing i...
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10
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Tags
secondlife, virtualworlds, rosedale, congressionalhearing
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(http://www.virtualworldsnews.com)
- scanned by: Alvis Brigis
about 1 year ago
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The way it all sounds when it comes together, and looks based on the accompanying illustrations, is that Apple has patented a design for a shopping-oriented virtual world, complete with avatars and a 3D environment. Apple filed the app in 2006.
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9
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Tags
apple, patent, onlineshopping, virtualshopping, shopping, virtualworld, virtualworlds
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(http://www.virtualworldsnews.com)
- scanned by: Alvis Brigis
about 1 year ago
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A panel of virtual world and gaming experts discusses the split in evolution of the two similar yet different genres. Key moments from the event at the Virtual Worlds 2008 conference.
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11
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Tags
virtualworlds, metaverse, videogames, games, virtualworlds2008
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(http://technology.newscientist.com)
- scanned by: Joe Meme
about 1 year ago
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Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, says that virtual worlds realistic enough to be mistaken for the real thing are just a few years a...
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11
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Tags
virtualworlds, supercomputers
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(http://gigaom.com)
- scanned by: Zora Styrian
over 2 years ago
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Game industry expert David Cole of DFC Intelligence has revealed some astonishing numbers about the MMOG market.
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15
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(http://www.worldsinmotion.biz)
- scanned by: Zora Styrian
over 2 years ago
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Strategy Analytics president Harvey Cohen commented, "Virtual worlds represent an evolutionary step in the convergence of digital content, the internet, and consumer behavior through digital devices.
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12
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Tags
virtualworlds, business
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